This group project investigated the needs of bicycle users in Uppsala by examining the environment, issues, and possible design solutions to enhance the riding experience.
To understand the problem, we started with the "empathizing" phase of design thinking (or "requirements elicitation"). This phase benefited from on-field observations, personal experiences with cycling, and an online survey of 141 respondents. Eventually, seven issues were identified in this phase.
We decided to tackle the navigation problem by designing a mobile application compatible with wearable glasses. The "Define" phase resulted in Personas and Scenarios that worked as input for the "Prototyping" phase. During prototyping, sketches of a standalone mobile app interface and an augmented-reality component were developed.
To test our solution, we used a combination of a cognitive walkthrough and contextual interviews during an evaluation seminar. Furthermore, we ended the session with a short survey inspired by System Usability Scale (SUS). The results of the feedback allowed for refinements before conducting a second evaluation session with four interviewees.
The customizable AR navigation interface could provide hands-free navigation while keeping users' attention on the road and surrounding obstacles. We presented our solution and made it into the finalist list based on votes from other students and teachers.